Pagoda in the Rain Fly-Through

I have recently become interested in atmospheric effects, perhaps partly due to the recent inclement weather. This animation demonstrates the use of rain effects similar to those in feeblemind’s tutorial, volumetric fog, rain dripping from rooftops, using the water plugin to simulate rain on an uneven surface (tile), rain in puddles versus rain in grass (generated using RipSting’s fiber generator), and stopping rain at a boundary to create a dry interior. All in all I am pleased with the “atmosphere” and look forward to detailing the inside of the building, adding trees and other landscape, and eventually using this scene as part of an animated story.

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