{"id":142,"date":"2005-02-27T01:00:00","date_gmt":"2005-02-27T09:00:00","guid":{"rendered":"http:\/\/www.peakepro.com\/?p=142"},"modified":"2015-06-25T21:59:06","modified_gmt":"2015-06-25T20:59:06","slug":"first-blender-animation-still-life","status":"publish","type":"post","link":"https:\/\/www.robertpeake.com\/archives\/142-first-blender-animation-still-life.html","title":{"rendered":"First Blender Animation: Still Life"},"content":{"rendered":"
My first ever attempt at a 3D animation using Blender<\/a> came out pretty well. I decided I wanted to do a simple still life, and wanted to explore the power of Blender’s recent integration with Yafray<\/a>. I had tried my hand at a raytracing program for Mac at least a decade ago, and had always been fascinated by this particular juncture between art and technology.<\/p>\n Details of my adventure follow: <\/a><\/p>\n But thanks to innumerable quality tutorials and the Blender 2.3 Guide<\/u>, I soon got the hang of basic mesh modelling and lighting:<\/p>\n <\/a><\/p>\n From here, I started exploring the possibilities of lighting effects, looking at nighttime lighting:<\/p>\n <\/a><\/p>\n <\/a><\/p>\n And daylight:<\/p>\n <\/a><\/p>\n <\/a><\/p>\n Finally settling on a kind of dawn\/morning effect:<\/p>\n <\/a><\/p>\n Next I modelled a lamp:<\/p>\n <\/a><\/p>\n And played with lamp lights and spotlights as well as material translucency to acheive a more believable effect:<\/p>\n <\/a><\/p>\n Finally, I added a variety of image maps to the various models in my scene to give them the illusion of realistic texture and color, including this page in the book:<\/p>\n
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\nMy first attempt at mesh modelling an apple, before I discovered Catmull-Clark subsurfs and smoothing, looked pretty bad:<\/p>\n