My first ever attempt at a 3D animation using Blender came out pretty well. I decided I wanted to do a simple still life, and wanted to explore the power of Blender’s recent integration with Yafray. I had tried my hand at a raytracing program for Mac at least a decade ago, and had always been fascinated by this particular juncture between art and technology.
Details of my adventure follow:
Continue Reading “First Blender Animation: Still Life”








